Unity provided us with the perfect toolkit to bring our vision to life. With Long Journey, we wanted to show other studios how easy it is to be inclusive, making gaming an accessible and welcoming space for everyone. This pushback wasn’t always outright homophobia or transphobia, but often a fear of getting representation wrong or of isolating players not in queer spaces. Throughout our careers, we’ve often faced pushback for including characters like us and the people in our lives in our work. Many of our team members, including myself, are part of the queer family. With it, we can finally share our aspirationally queer vision of the future.įor our team, inclusivity and representation are not just buzzwords – they’re at the core of our creative process. After a long time in development and following a hugely successful Kickstarter campaign, Long Journey is soon to be released. Our passion for creating immersive gaming experiences led us on a thrilling journey to develop our first title, A Long Journey to an Uncertain End.įrom the beginning, we set out to craft a narrative-focused space opera that would resonate with players from all walks of life but is ultimately a queer experience. We’re a diverse indie studio comprised of both seasoned game developers and fresh talents who have worked at some of the most exciting studios in gaming, from Obsidian to Telltale Games, and on titles like The Outer Worlds, Batman: The Enemy Within, Kena: Bridge of Spirits, and more. I’m Kylan Coats, founder and creative director at Crispy Creative. In this guest post, Crispy Creative’s Kylan Coats shares the journey to the studio’s upcoming inclusive, queer title, A Long Journey to an Uncertain End, out June 28.
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